Acting strangely in the alleys of Silent Streets
Completed the second episode of Silent Streets, a game with geolocative storytelling and augmented reality elements that mostly clash with each other.
Continue readingCompleted the second episode of Silent Streets, a game with geolocative storytelling and augmented reality elements that mostly clash with each other.
Continue readingTurns out it’s a good thing to put yourself out there. After last appearing on the GeoGearHeads Podcast a friend of mine, knowing that I love geolocation gaming, connected me Darren Smith, the creator of Traipse, an app.
Continue readingI discovered that a locative augmented reality experience with hidden “treasure” had been launched to promote Shakira’s album EL DORADO. The nearest treasure chest? The White House.
Continue readingI got a spam press release about a new augmented reality game with geolocation elements based on a hot new property: Garfield. I HAD to investigate further.
Continue readingLured by their promotion of THE MUMMY movie I checked out the geolocation based SEEK augmented reality game. Sorry, Tom Cruise, but this didn’t help.
Continue readingI started my illustrious geocaching career on a whim, sparked by CODERUNNER, a game that I didn’t even play until five years later.
Continue readingI explore the OUTTHINK HIDDEN augmented reality, location-based app built to promote the HIDDEN FIGURES movie.
Continue readingI’m on my early morning run and my right knee whines as I look ahead at a rising hill. I am full of regret. My dinner last night really should have been more than beer, popcorn, and ice cream. “Zombies detected,” a robotic voice intones.
Continue readingPOKÉMON GO has turned into something huge. I’ve played a lot of geolocation and GPS games and have some thoughts about the phenomenon.
Continue readingRecently, standing on the shoulders of those who’ve come before me, I created a Twine game that pulls geolocation data. A work in progress, it’s called GUARDIAN OF THE BLUE LIGHT.
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