Pokémon Go: a near-perfect slot machine
I hadn’t played Pokemon Go since it was all the rage that 2016 summer season. Checking it out again I found myself re-addicted in a surprising way.
Continue readingI hadn’t played Pokemon Go since it was all the rage that 2016 summer season. Checking it out again I found myself re-addicted in a surprising way.
Continue readingNew guidelines for augmented reality geocaching were quietly released and the geocaching community is abuzz. I, for one, couldn’t resist.
Continue readingCompleted the second episode of Silent Streets, a game with geolocative storytelling and augmented reality elements that mostly clash with each other.
Continue readingI’ve been experimenting with the format of traditional walking tours, wrapping them up in the telling of fictional tales. Blasphemy, surely.
Continue readingTurns out it’s a good thing to put yourself out there. After last appearing on the GeoGearHeads Podcast a friend of mine, knowing that I love geolocation gaming, connected me Darren Smith, the creator of Traipse, an app.
Continue readingI discovered that a locative augmented reality experience with hidden “treasure” had been launched to promote Shakira’s album EL DORADO. The nearest treasure chest? The White House.
Continue readingI got a spam press release about a new augmented reality game with geolocation elements based on a hot new property: Garfield. I HAD to investigate further.
Continue readingLured by their promotion of THE MUMMY movie I checked out the geolocation based SEEK augmented reality game. Sorry, Tom Cruise, but this didn’t help.
Continue readingI was a guest on the GeoGearHeads podcast to talk about the intersection of geolocation gaming and storytelling! Please give it a listen.
Continue readingI started my illustrious geocaching career on a whim, sparked by CODERUNNER, a game that I didn’t even play until five years later.
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