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“It's a beautiful thing, the destruction of words.”
― George Orwell, //1984//
[[*Start*|Start2]]The telescreen next to your bed blares you awake from a fitful sleep.
The screen's glare announces that it's time to start your shift at the Ministry of Truth. You work in the Records Department (hereafter referred to in proper newspeak as Minitrue RecDep). You spend your workday rectifying "misprints" in historical documents and newspaper articles to properly reflect the Party's ever changing version of history and language.
You arrive at Minitrue RecDep, sit down at your desk and organize your meager belongings, including a copy of the latest //The Principles of Newspeak//. Before you begin your work you flip through the tome looking up a few newspeak vocabulary words.
[[*Start your work shift*|Start3]]War is peace.
Freedom is slavery.
Ignorance is strength.[[Credits|Credits]]Inspired by George Orwell's //1984//.
Lead Designer | Lead Writer | Programmer
[[Austin Auclair|http://blog.patientrock.com/?utm_source=Redactor&utm_medium=web&utm_content=Credits&utm_campaign=Redactor]]
Contributing Writers
Katie Atkinson, Laura Buda, Teddy Rodger, Catherine Shook, Brent Stansell
Testers
Liz Auclair, Joy Johnson, Chris Klimas, Teddy Rodger, Brent Stansell
Web Launch
Brien Patterson
//Redactor// was developed using the free tool, [[Twine|http://twinery.org/]].
Thank you to the members of the Twine forum who helped solve technical issues. Especially: TheMadExile, Greyelf.
[[*Return to Start*|Start]]<<widget "timer">><<run createTimerView($args[0], $args[1])>><</widget>>//On the following screen you will be given instructions about a newspaper article that you must edit. Click on a word to remove or change it, depending on the demands of the Party that day.
Work quickly for you will only have a limited amount of time to complete your tasks before the workday ends. And remember, Big Brother is watching you.//
[[*Tap your telescreen to begin*|Start4]]<<silently>>
<!-- Countdown timer controls -->
/*
<<timer cssTimeValue "passageName">>
*/
<<timer 25s "Day1Over">>
<!-- Set the score -->
<<set $Score = 0>>
<<set $DailyScore = 0>>
<<endsilently>>
NO MAN’S LAND, Disputed Territory – A new kind of landmine has been developed for use in our ongoing war against our eternal enemy <span id="Eastasia1"><<click "Eastasia">><<replace "#Eastasia1">><<print "@@color:red;Eurasia@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span>.
Already seeing great success on multiple battlegrounds against <span id="Eastasia2"><<click "Eastasia">><<replace "#Eastasia2">><<print "@@color:red;Eurasia@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span>, and in support of our staunch ally <span id="Eurasia"><<click "Eurasia">><<replace "#Eurasia">><<print "@@color:red;Eastasia@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span>, this new weapon of war was developed by a top research and development team at the Ministry of Peace. The landmine uses state of the art propulsion systems and materials to launch itself into the air when triggered and is nearly undetectable.
Calling it the “Silent Sentry” Ministry officials issued a statement saying, “This new weapon is already turning the tide against <span id="Eastasia3"><<click "Eastasia">><<replace "#Eastasia3">><<print "@@color:red;Eurasia@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> and has quickly moved from its prototype phase to mass production.”
The Ministry estimates that it’ll have more than one million Silent Sentries operational by the end of the year. “We’ve shifted production priorities and are renovating 5th District Elementary School to expand the factory annex,” said the Ministry. “The children’s dexterous fingers will be perfect for mounting the sensitive explosive materials.”<<silently>>
<!-- Set/reset the grade variables to ultimately dictate the supervisor's message -->
<<set $DailyGrade to 0>>
<<set $OverallGrade to 0>>
<!-- Determine Daily Grade variable score -->
<<if $DailyScore gte 0 && $DailyScore lte 1>><<set $DailyGrade to 0>><<elseif $DailyScore gte 2 && $DailyScore lte 3>><<set $DailyGrade to 1>><<elseif $DailyScore gte 4>><<set $DailyGrade to 2>><<endif>>
<!-- Determine Overall Grade variable score -->
<<if $DailyScore gte 0 && $DailyScore lte 1>><<set $OverallGrade to 0>><<elseif $Score gte 2 && $Score lte 3>><<set $OverallGrade to 1>><<elseif $Score gte 4>><<set $OverallGrade to 2>><<endif>>
<<endsilently>>
<!-- Determine the supervisor's message -->
Your telescreen closes your work session for the day and the face of your shift supervisor appears.
He says, "You redacted <<print $DailyScore>> of the 4 required items."
"<<if $DailyGrade is 0 and $OverallGrade is 0>><<print "Comrade? Are you asleep at your station?">><<elseif $DailyGrade is 1 and $OverallGrade is 1>><<print "A good effort but you'll need to step up your work. The party demands doubleplusgood.">><<elseif $DailyGrade is 2 and $OverallGrade is 2>><<print "Big Brother is proud of your effort, comrade!">><<endif>>"
[[*Go home and go to bed*|Day2Start]]
Day 2
<<if $OverallGrade is 0>><<print "You wake, take a cold shower, and trudge to work dreading another workday like yesterday.">><<elseif $OverallGrade is 1>><<print "You wake, eat an unsatifying breakfast, and head to Minitrue RecDep.">><<elseif $OverallGrade is 2>><<print "You wake, ready for the new day.">><<endif>>
You will have 25 seconds to rectify a newspaper article so that it reports the truth:
- Like yesterday we continue to be at war with, and allied with, the same superstates that we always have been.
- Households may only bear two children.
[[*Begin*|Day2]]<<silently>>
<!-- Countdown timer controls -->
/*
<<timer cssTimeValue "passageName">>
*/
<<timer 25s "Day2Over">>
<!-- Reset the daily score -->
<<set $DailyScore = 0>>
<<endsilently>>
AIRSTRIP ONE, Oceania – Earlier today, The Ministry of Peace announced that for the sake of Big Brother and the strength of the Party, households will now be permitted to have up to <span id="three1"><<click "three">><<replace "#three1">><<print "@@color:red;two@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> children.
“We are all soldiers in the on-going battle against <span id="Eastasia1"><<click "Eastasia">><<replace "#Eastasia1">><<print "@@color:red;Eurasia@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> and our latest estimates put their fighting forces at five times our strength,” said a spokesman from the Ministry of Peace. “If we are going to conquer <span id="Eastasia2"><<click "Eastasia">><<replace "#Eastasia2">><<print "@@color:red;Eurasia@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span>, we need to build up our arsenal ten times larger.”
The Ministry of Love has generously approved the new guidelines for <span id="three2"><<click "three">><<replace "#three2">><<print "@@color:red;two@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> children issued by The Ministry of Peace until the current dearth of soldiers is solved. “Three out of every five children will be sent to Mini-Pax military academies,” said MiniLuv.
“At this time, it is good for the Party to increase our ranks, but we must remember, it is ungood, always, to copulate without the intention to procreate. Love to anyone or anything besides Big Brother will not be tolerated,” MiniLuv explained in their press release.<<silently>>
<!-- Reset the grade variables to ultimately dictate the supervisor's message -->
<<set $DailyGrade to 0>>
<!-- Determine Daily Grade variable score -->
<<if $DailyScore gte 0 && $DailyScore lte 1>><<set $DailyGrade to 0>><<elseif $DailyScore gte 2 && $DailyScore lte 3>><<set $DailyGrade to 1>><<elseif $DailyScore gte 4>><<set $DailyGrade to 2>><<endif>>
<!-- Determine Overall Grade variable score -->
<<if $Score gte 0 && $Score lte 3>><<set $OverallGrade to 0>><<elseif $Score gte 4 && $Score lte 7>><<set $OverallGrade to 1>><<elseif $Score gte 8>><<set $OverallGrade to 2>><<endif>>
<<endsilently>>
<!-- Determine the supervisor's message -->
Your telescreen closes your work session for the day and the face of your shift supervisor appears.
He says, "You redacted <<print $DailyScore>> of the 4 required items."
"<<if $DailyGrade is 0 and $OverallGrade is 0>><<print "Someone came by this morning asking about how you've been performing at work. I...I think they were with the Thought Police.">><<elseif $DailyGrade is 0 and $OverallGrade is 1>><<print "Comrade? Are you asleep at your station?">><<elseif $DailyGrade is 0 and $OverallGrade is 2>><<print "Too much Victory Gin last night comrade?">><<elseif $DailyGrade is 1 and $OverallGrade is 0>><<print "A small improvement over previous performance, comrade.">><<elseif $DailyGrade is 1 and $OverallGrade is 1>><<print "Good work, comrade. But we need you to be plusgood.">><<elseif $DailyGrade is 1 and $OverallGrade is 2>><<print "Not nearly as plusgood as you've been but a good day.">><<elseif $DailyGrade is 2 and $OverallGrade is 0>><<print "A plusgood improvement! Keep it up.">><<elseif $DailyGrade is 2 and $OverallGrade is 1>><<print "Plusgood work, comrade! You're getting the hang of this position.">><<elseif $DailyGrade is 2 and $OverallGrade is 2>><<print "You're going to rise through the ranks quickly, comrade!">><<endif>>"
[[*Go home and go to bed*|Day3Start]]
Day 3
<<if $OverallGrade is 0>><<print "You wake, head swimming from the Victory Gin you drank before bed last night. Not another day.">><<elseif $OverallGrade is 1>><<print "You wake, tighten your belt an extra notch, and head to work.">><<elseif $OverallGrade is 2>><<print "You wake, eager for the day's possibility, and head into work.">><<endif>>
You will have 30 seconds to rectify a newspaper article so that it reports the truth:
- The Thought Criminal in the article and her spouse have been unpersoned. Remove all mentions of them both.
[[*Begin*|Day3]]<<silently>>
<!-- Countdown timer controls -->
/*
<<timer cssTimeValue "passageName">>
*/
<<timer 30s "Day3Over">>
<!-- Reset the daily score -->
<<set $DailyScore = 0>>
<<endsilently>>
AIRSTRIP ONE, Oceania – <span id="Mrs"><<click "Mrs. Francis Penn">><<replace "#Mrs">><<print "@@background:black;Mrs. Francis Penn@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> betrayed Oceania by smiling during the Two Minutes’ Hate yesterday.
This was <span id="Penn"><<click "Penn's">><<replace "#Penn">><<print "@@background:black;Penn's@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> first infraction, and her punishment will likely be quite severe. The smile occurred approximately 63 seconds into the Hate, while an image of the murderous rebel leader Emmanuel Goldstein was on the telescreen. <span id="MrsP"><<click "Mrs. Penn's">><<replace "#MrsP">><<print "@@background:black;Mrs. Penn's@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> smile was visible for approximately two seconds, before she corrected her facecrime and returned to screaming threats.
“I heard her coo,” reported Roger Fickle, coworker of <span id="FrancisP"><<click "Francis Penn">><<replace "#FrancisP">><<print "@@background:black;Francis Penn@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span>. “For a moment I thought <span id="Francis"><<click "Francis">><<replace "#Francis">><<print "@@background:black;Francis@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> was clearing her throat but then I looked over at her and saw a dreamy, faraway smile on her face.”
“It was awful,” Fickle added.
After her facecrime, <span id="Penn2"><<click "Penn">><<replace "#Penn2">><<print "@@background:black;Penn@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> tried to hurry away but was quickly apprehended thanks to the quick work of nearby Thought Police Agents.
“<span id="Frankie"><<click "Frankie">><<replace "#Frankie">><<print "@@background:black;Frankie@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> is the most polite, selfless, and loyal Party Member there is,” claimed her husband <span id="Mark"><<click "Mark Penn">><<replace "#Mark">><<print "@@background:black;Mark Penn@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span>.
<span id="MarkAndFrancis"><<click "Mark and Francis Penn">><<replace "#MarkAndFrancis">><<print "@@background:black;Mark and Francis Penn@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> are survived by their son Samuel Penn and daughter Ally Penn.<<silently>>
<!-- Reset the grade variables to ultimately dictate the supervisor's message -->
<<set $DailyGrade to 0>>
<!-- Determine Daily Grade variable score -->
<<if $DailyScore gte 0 && $DailyScore lte 3>><<set $DailyGrade to 0>><<elseif $DailyScore gte 4 && $DailyScore lte 7>><<set $DailyGrade to 1>><<elseif $DailyScore gte 8>><<set $DailyGrade to 2>><<endif>>
<!-- Determine Overall Grade variable score -->
<<if $Score gte 0 && $Score lte 9>><<set $OverallGrade to 0>><<elseif $Score gte 10 && $Score lte 14>><<set $OverallGrade to 1>><<elseif $Score gte 15>><<set $OverallGrade to 2>><<endif>>
<<endsilently>>
<!-- Determine the supervisor's message -->
Your telescreen closes your work session for the day and the face of your shift supervisor appears.
He says, "You redacted <<print $DailyScore>> of the 9 required items."
"<<if $DailyGrade is 0 and $OverallGrade is 0>><<print "Perhaps you'd prefer to work in a joycamp, comrade?">><<elseif $DailyGrade is 0 and $OverallGrade is 1>><<print "Doubleungood effort. Don't make me report you, comrade.">><<elseif $DailyGrade is 0 and $OverallGrade is 2>><<print "Too much Victory Gin last night, comrade?">><<elseif $DailyGrade is 1 and $OverallGrade is 0>><<print "Too little, too late comrade. Ungood.">><<elseif $DailyGrade is 1 and $OverallGrade is 1>><<print "An ungood effort. We are concerned.">><<elseif $DailyGrade is 1 and $OverallGrade is 2>><<print "Not a plusgood day. Ok as long as you don't do this too often.">><<elseif $DailyGrade is 2 and $OverallGrade is 0>><<print "I'm not sure what has changed in you today but this sudden improvement is strange. I'll have to report this.">><<elseif $DailyGrade is 2 and $OverallGrade is 1>><<print "A productive day from you, comrade. Keep this up.">><<elseif $DailyGrade is 2 and $OverallGrade is 2>><<print "You have a doubleplusgood bellyfeel for your duties! Keep it up.">><<endif>>"
<<if $OverallGrade is 0>>[[*Go home and go to bed*|ZeroEnd]]<<else>>[[*Go home and go to bed*|EvalAnnounce]]<<endif>>
Day 4
<<if $OverallGrade is 0>><<print "You spent a sleepless night listening to the hum of the telescreen in your room. Are they watching you? You trudge to work wearing yesterday's clothes.">><<elseif $OverallGrade is 1>><<print "You spent a sleepless night thinking about today's performance evaluation. In the lunchroom yesterday you swear a man across the room spent the entire break staring at you. The morning sun rises and you shake off your worry on your way into work.">><<elseif $OverallGrade is 2>><<print "You spent a sleepless night studying your //Newspeak Dictionary// in preparation for today's performance evaluation. You're tired as you head to work but your brain is buzzing.">><<endif>>
You will have 25 seconds to rectify a newspaper article so that it reports the truth:
- There is NOTHING wrong with the local hospital.
[[*Begin*|Day4]]You slowly walk home to your tenement, the eyes of Big Brother follow you from everywhere. Flyers tacked to posts, bus shelter posters, the two-story mural at the end of the avenue all glare at you, admonishing, "Big Brother is Watching."
You arrive at your apartment where three figures wait inside. A small, oily man and two burly creatures, a man and a woman cut from the same ugly hunk of granite. You don't say it, nor do they-- the Thought Police.
"Come with us," says the small man.
[[*Go with them*|0End]]<<silently>>
<!-- Countdown timer controls -->
/*
<<timer cssTimeValue "passageName">>
*/
<<timer 25s "Day4Over">>
<!-- Reset the daily score -->
<<set $DailyScore = 0>>
<<endsilently>>
AIRSTRIP ONE, Oceania – After the local city hospital <span id="failed"><<click "failed">><<replace "#failed">><<print "@@color:red;passed@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> its last inspection due to <span id="poor"><<click "poor">><<replace "#poor">><<print "@@background:black;good@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> service and <span id="terrible"><<click "terrible">><<replace "#terrible">><<print "@@background:black;good@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> sanitation, The Ministry of Plenty has decided to <span id="investigate"><<click "investigate">><<replace "#investigate">><<print "@@color:red;commend@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> the facilities.
“Frequently, in these cases, we find that the hospital managers are <span id="negligent"><<click "negligent">><<replace "#negligent">><<print "@@color:red;heroes@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span>,” explained The Ministry. “Most likely, the facilities are <span id="irredeemable"><<click "irredeemable">><<replace "#irredeemable">><<print "@@color:red;satisfactory@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> and will need to be <span id="demolished"><<click "demolished">><<replace "#demolished">><<print "@@color:red;upgraded@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span>.”
The Ministry of Plenty inspects hospitals on an annual basis to make sure costs are kept low and facilities are adhering to Party codes. “We are nothing if not fair,” says The Ministry. “We need to make sure hospitals are taking care of all our comrades.”
The Ministry of Plenty will announce the results of the <span id="commendation"><<click "investigation">><<replace "#commendation ">><<print "@@color:red;commendation@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> later this week.<<silently>>
<!-- Reset the grade variable to ultimately dictate the supervisor's message -->
<<set $DailyGrade to 0>>
<!-- Determine Daily Grade variable score -->
<<if $DailyScore gte 0 && $DailyScore lte 5>><<set $DailyGrade to 0>><<elseif $DailyScore gte 6 && $DailyScore lte 7>><<set $DailyGrade to 1>><<elseif $DailyScore gte 8>><<set $DailyGrade to 2>><<endif>>
<!-- Determine Overall Grade variable score -->
<<if $Score gte 0 && $Score lte 15>><<set $OverallGrade to 0>><<elseif $Score gte 16 && $Score lte 22>><<set $OverallGrade to 1>><<elseif $Score gte 23>><<set $OverallGrade to 2>><<endif>>
<<endsilently>>
<!-- Determine the supervisor's message -->
Your telescreen closes your work session for the day and the face of your shift supervisor appears.
He says, "You redacted <<print $DailyScore>> of the 8 required items."
"<<if $DailyGrade is 0 and $OverallGrade is 0>><<print "Some Party officials came by today to observe you while you worked. It’s time to begin your performance evaluation.">><<elseif $DailyGrade is 0 and $OverallGrade is 1>><<print "Comrade? Are you asleep at your station? It’s time to begin your performance evaluation.">><<elseif $DailyGrade is 0 and $OverallGrade is 2>><<print "What happened comrade? Is your workstation telescreen functioning properly? It’s time to begin your performance evaluation.">><<elseif $DailyGrade is 1 and $OverallGrade is 0>><<print "Please clean out your desk comrade. Tomorrow you will be reassigned but first your performance evaluation.">><<elseif $DailyGrade is 1 and $OverallGrade is 1>><<print "That was fine but could have been better. We’ll speak of this at your performance evaluation.">><<elseif $DailyGrade is 1 and $OverallGrade is 2>><<print "An ungood work day from you today, comrade. Are you nervous about your performance evaluation? Let’s begin.">><<elseif $DailyGrade is 2 and $OverallGrade is 0>><<print "I'm not sure what has changed in you today but this sudden improvement is strange. I'll have to report this at your performance evaluation.">><<elseif $DailyGrade is 2 and $OverallGrade is 1>><<print "It seems that someone has been studying up on their newspeak! Plusgood work in time for your performance evaluation.">><<elseif $DailyGrade is 2 and $OverallGrade is 2>><<print "Wow! More doubleplusgood days like this and you might end up being Minitrue RecDep Employee of the Week! Let’s begin your performance evaluation.">><<endif>>"
<<if $OverallGrade is 0>>[[*Begin your performance evaluation.*|Eval10]]<<elseif $OverallGrade is 1>>[[*Begin your performance evaluation.*|Eval11]]<<elseif $OverallGrade is 2>>[[*Begin your performance evaluation.*|Eval12]]<<endif>>
Day 5
<<if $OverallGrade is 0>><<print "You oversleep, deliberately ignoring the telescreen telling you to wake up.">><<elseif $OverallGrade is 1>><<print "You wake before your telescreen alarm demands that you rise, wracked with dread, feeling like you barely scraped by that performance evaluation.">><<elseif $OverallGrade is 2>><<print "What a doubleplusgood day! If you can do your duties today Big Brother will surely take notice and you'll be going places! You put on your best overalls and walk to work.">><<endif>>
You will have 35 seconds to rectify a newspaper article so that it reports the truth:
- After a triumphant battle, chocolate rationing was increased regardless of what might actually be in everyone's cupboards.
[[*Begin*|Day5]]You’re hauled to the Ministry of Love and carried through its winding, cinder block halls. You keep your face down in shame, although none of the Miniluv employees passing by would dare look at you anyway.
You’re placed in a cell with several dozen other people. They do not look well. Days, weeks, perhaps months pass. One day a guard slams open the door and calls your name. Your fellow occupants scurry away from you, pressing themselves against the walls and into corners.
“Room 101, Comrade. Let’s begin.”
[[*End*|TotalScore]]
Just as you climb into bed your telescreen lights up, filling your small apartment with its sickly glow.
A face appears and says abruptly, "Attention comrades. At the end of the day tomorrow, Minitrue employees will undergo performance evaluations. It's an opportunity to have a productive and frank conversation about your career. You are to remain silent during this process."
"Thank you and have a doubleplusgood evening."
[[*Go to bed*|Day4Start]]<<silently>>
<!-- Reset the grade variable to ultimately dictate the supervisor's message -->
<<set $DailyGrade to 0>>
<!-- Determine Daily Grade variable score -->
<<if $DailyScore gte 0 && $DailyScore lte 4>><<set $DailyGrade to 0>><<elseif $DailyScore gte 5 && $DailyScore lte 6>><<set $DailyGrade to 1>><<elseif $DailyScore gte 7>><<set $DailyGrade to 2>><<endif>>
<!-- Determine Overall Grade variable score -->
<<if $Score gte 0 && $Score lte 20>><<set $OverallGrade to 0>><<elseif $Score gte 21 && $Score lte 29>><<set $OverallGrade to 1>><<elseif $Score gte 30>><<set $OverallGrade to 2>><<endif>>
<<endsilently>>
<!-- Determine the supervisor's message -->
Your telescreen closes your work session for the day and the face of your shift supervisor appears.
He says, "You redacted <<print $DailyScore>> of the 7 required items."
"<<if $DailyGrade is 0 and $OverallGrade is 0>><<print "Some Party officials came by today to observe you while you worked.">><<elseif $DailyGrade is 0 and $OverallGrade is 1>><<print "Comrade? Are you asleep at your station?">><<elseif $DailyGrade is 0 and $OverallGrade is 2>><<print "What happened comrade? Is your workstation telescreen functioning properly?">><<elseif $DailyGrade is 1 and $OverallGrade is 0>><<print "Please clean out your desk comrade. Tomorrow you will be reassigned.">><<elseif $DailyGrade is 1 and $OverallGrade is 1>><<print "You did good today but you need to learn to follow instructions.">><<elseif $DailyGrade is 1 and $OverallGrade is 2>><<print "An ungood work day from you today, comrade. Are you nervous about your performance evaluation yesterday?">><<elseif $DailyGrade is 2 and $OverallGrade is 0>><<print "I'm not sure what has changed in you today but this sudden improvement is strange. I'll have to report this.">><<elseif $DailyGrade is 2 and $OverallGrade is 1>><<print "It seems that someone has been studying up on their newspeak! Plusgood work.">><<elseif $DailyGrade is 2 and $OverallGrade is 2>><<print "Wow! Another doubleplusgood day from you, Comrade. I've been telling everyone about your firm grasp of Party philosophy.">><<endif>>"
<<if $OverallGrade is 0>>[[*Go home and go to bed*|ZeroEnd]]<<else>>[[*Go home and go to bed*|Day6Start]]<<endif>>
<<silently>>
<!-- Countdown timer controls -->
/*
<<timer cssTimeValue "passageName">>
*/
<<timer 35s "Day5Over">>
<!-- Reset the daily score -->
<<set $DailyScore = 0>>
<<endsilently>>
AIRSTRIP ONE, Oceania – The Ministry of Plenty has announced that after a <span id="loss"><<click "loss">><<replace "#loss">><<print "@@color:red;glorious, undeniable victory@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> in battle to our mortal enemy Eurasia, chocolate rations will be <span id="decreased"><<click "decreased">><<replace "#decreased">><<print "@@color:red;increased@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> for Outer Party members.
“Chocolate has always been rationed to members of the Outer Party out of pure generosity on behalf of Big Brother and will continue to be rationed as gratitude for the Outer Party’s patriotism,” said General Mosiah of the Ministry of Plenty in a statement earlier this morning. “Due to significant financial <span id="losses"><<click "losses">><<replace "#losses">><<print "@@color:red;gains@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> protecting our great superstate Oceania from enemy fire, the Ministry of Plenty must <span id="decreased2"><<click "decrease">><<replace "#decreased2">><<print "@@color:red;increase@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> the chocolate ration to protect ourselves. We trust that Outer Party members will comply with the same spirit and resolve that has helped us triumph over even more significant adversity.”
Effective immediately, chocolate rations will be distributed through regular Ministry of Plenty protocol at their new <span id="decreased3"><<click "decreased">><<replace "#decreased3">><<print "@@color:red;increased@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> amount. Outer Party members should also expect to have some distribution locations <span id="without"><<click "without">><<replace "#without">><<print "@@color:red;with too much@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> chocolate for the next three to six months.
“Although it is always regrettable to <span id="decrease"><<click "decrease">><<replace "#decrease">><<print "@@color:red;increase@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> rations, history has shown that the people of Oceania always do what is necessary to protect ourselves from external threats,” said Jonathan Hickenlooper, Director of Rationing at the Ministry of Plenty.
“Even though I hope that no other commodities will be impacted, I’m sure that Outer Party members will do what they can to defend ourselves from Eurasia,“ added Hickenlooper.
You will have 25 seconds to rectify a newspaper article so that it reports the truth:
- We have always been at war with Eurasia, and Eastasia has ever been our ally.
[[*Begin*|Day1]]<<silently>>
<!-- Countdown timer controls -->
/*
<<timer cssTimeValue "passageName">>
*/
<<timer 30s "Day6Over">>
<!-- Reset the daily score -->
<<set $DailyScore = 0>>
<<endsilently>>
AIRSTRIP ONE, Oceania – A new, improved version of Victory Gin is now available to Party members thanks to the efforts of the Ministry of Plenty. The color is less cloudy, though the <span id="sickly"><<click "sickly">><<replace "#sickly">><<print "@@color:red;==sickly==@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> smell and <span id="ghastly"><<click "ghastly ">><<replace "#ghastly ">><<print "@@background:black;ghastly @@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> aftertaste has <span id="not"><<click "not">><<replace "#not">><<print "@@background:black;not@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> improved. The gin is produced in a much more efficient process than the old version, meaning it should be widely available in bars very soon, including the popular Chestnut Tree Café.
<span id="not2"><<click "Not everyone">><<replace "#not2">><<print "@@color:red;Everyone@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> agrees with the improvements on the original recipe. “It still <span id="burns"><<click "burns like a pile of rubber on fire">><<replace "#burns">><<print "@@color:red;tastes like doubleplusgood@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span>,” says Harry Beefeater, inventor of the first batch of Victory Gin. “And it’s <span id="not3"><<click "not">><<replace "#not3">><<print "@@color:red;==not==@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> that much clearer than the original anyway.”
An anonymous source within the Ministry of Plenty has alleged that the gin may be less cloudy but more <span id="dangerous"><<click "dangerous">><<replace "#dangerous">><<print "@@color:red;delicious@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span>. During initial testing, some subjects reportedly <span id="blind"><<click "went blind">><<replace "#blind">><<print "@@color:red;were delirious with happiness@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> after drinking only two shots.<<silently>>
<!-- Countdown timer controls -->
/*
<<timer cssTimeValue "passageName">>
*/
<<timer 30s "Day8Over">>
<!-- Set the score -->
<<set $DailyScore = 0>>
<<endsilently>>
AIRSTRIP ONE, Oceania — A new <span id="store"><<click "antiques store">><<replace "#store">><<print "@@color:red;black market@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> owned and operated by Mr. Gene Redalgo and containing <span id="curiosities"><<click "curiosities">><<replace "#curiosities">><<print "@@color:red;contraband@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> from before the Revolution has opened downtown.
More museum than shop, “Old Oddities” features <span id="interesting"><<click "interesting furniture">><<replace "#interesting">><<print "@@background:black;interesting furniture@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span>, <span id="chic-retro"><<click "chic-retro clothing">><<replace "#chic-retro">><<print "@@background:black;chic-retro clothing@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span>, <span id="bric-a-brac"><<click "bric-a-brac">><<replace "#bric-a-brac">><<print "@@color:red;contraband@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> traded from <span id="Eastasia"><<click "our faithful ally Eurasia">><<replace "#Eastasia">><<print "@@color:red;our greatest enemy Eurasia@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span>, and <span id="curios"><<click "historical curios">><<replace "#curios">><<print "@@color:red;contraband@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span>.
“I’ve been collecting these <span id="fascinating"><<click "fascinating">><<replace "#fascinating">><<print "@@color:red;deviant@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> objects for decades and thought it would be fun to share them with everyone,” said the <span id="friendly"><<click "friendly">><<replace "#friendly">><<print "@@color:red;Thought Criminal@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> Mr. Redalgo. “Plus, my wife was getting upset at how much space they were taking up so I had to find a way to clear some space at home.”
Everything in the store is up for sale though Mr. Redalgo reports that he hasn’t had many buyers yet. “I’ve tried to set the prices low but mostly people just want to look at and touch the <span id="artifacts"><<click "artifacts">><<replace "#artifacts">><<print "@@color:red;contraband@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span>,” he said. “That’s fine, I enjoy the <span id="conversation"><<click "conversation">><<replace "#conversation">><<print "@@color:red;Thought Crime@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span>.”
Final Day
<<if $OverallGrade is 0>><<print "You oversleep, deliberately ignoring the telescreen telling you to wake up.">><<elseif $OverallGrade is 1>><<print "You slept amazingly well, perhaps the best night of sleep you've had in a long time. You wake up early, cook a nice breakfast, and head into work. You're ready for today's performance evaluation.">><<elseif $OverallGrade is 2>><<print "A rough night. Normally the sounds of your tenement building don't bother you but last night the screaming domestic disputes, the crying children, the hum of your bedside telescreen all kept you wide awake. Nervous about today's performance evaluation you leave for work. You smile widely at a strange group of people standing outside your building's entrance, dressed in black suits and wielding clipboards. They scribble notes as you skitter away.">><<endif>>
You will have 30 seconds to rectify a newspaper article so that it reports the truth:
- The operator of the "black market" is a Thought Criminal.
- Remove all examples of the "contraband" sold at the "black market".
- We continue to be at war with Eurasia.
[[*Begin*|Day8]]Your telescreen shuts down for a moment and then flickers back to life, initializing a new program.
“Welcome, Comrade to the Minitrue Employee Evaluation Module!” the telescreen cheerfully declares.
“Please remain seated and still for the duration. Any shaking, sobbing, or other unnecessary movement may disconnect the facial recognition software and render a verdict prematurely.”
The seal of Oceania appears and spins for a few seconds. “Evaluation complete,” says the telescreen.
“You have been found to be: Sufficient."
"Your Victory Gin rations will be increased. Your next performance evaluation is scheduled to occur in four days. Have a doubleplusgood evening!"
[[*Go home*|Eval110]]Your telescreen shuts down for a moment and then flickers back to life, initializing a new program.
“Welcome, Comrade to the Minitrue Employee Evaluation Module!” the telescreen cheerfully declares.
“Please remain seated and still for the duration. Any shaking, sobbing, or other unnecessary movement may disconnect the facial recognition software and render a verdict prematurely.”
The seal of Oceania appears and spins for a few seconds. “Evaluation complete,” says the telescreen.
“You have been found to be: Doubleplusgood."
"Congratulations, Comrade! You have an incredible bellyfeel for your duties and understand Ingsoc better than anyone we’ve ever encountered. You’re going places.”
"Your next performance evaluation is scheduled to occur in four days. Have a doubleplusgood evening!”
[[*Go home*|Eval120]]As instructed you remain seated, waiting for the Reassignment Counselors to arrive. It takes far longer for them to show up than you expected, so much so, that you entertain fantasies of making an escape. You picture yourself charging through the MiniTrue complex, bowling over carts of documents and dazed coworkers in a dash for freedom.
Just as your impulse to stand and run crests, four burly people cram themselves into the confines of your cubicle.
“Come with us, Comrade,” one of them icily demands.
[[*Go with them* |0End]]Your telescreen shuts down for a moment and then flickers back to life, initializing a new program.
“Welcome, Comrade to the Minitrue Employee Evaluation Module!” the telescreen cheerfully declares.
“Please remain seated and still for the duration. Any shaking, sobbing, or other unnecessary movement may disconnect the facial recognition software and render a verdict prematurely.”
The seal of Oceania appears and spins for a few seconds. “Evaluation complete,” says the telescreen.
“You have been found to be: Insufficient. Please remain in your seat. Reassignment Counselors will arrive shortly to detain you.”
[[*Wait*|Eval100]] You trudge back to your tenement, relieved that your performance evaluation went as well as it did. Once home you dig through your cupboard to find the last morsel of chocolate you’d been saving. You nibble it worriedly, thinking about the coming days and your next performance evaluation.
[[*Go to sleep*|Day5Start]]You practically skip home from work today, the city seemingly cheering you on with its bright spotlights and gleaming razorwire. When you arrive at your tenement apartment you find a new, half full bottle of Victory Gin sitting on your table. A gift from the Ministry!
You celebrate by enjoying some of it, hardly caring that your apartment has clearly been upended and searched.
[[*Go to bed*|Day5Start]]Day 6
<<if $OverallGrade is 0>><<print "You oversleep, deliberately ignoring the telescreen telling you to wake up.">><<elseif $OverallGrade is 1>><<print "You wake, barely able to leave your bed after a night of terrible dreams. You dreamt that you had forgotten how to read and that as punishment Big Brother (who looked like your shift supervisor) came and took your shoes. You get dressed, tie your shoes extra tight, and stumble to work, resolving to not mention those dreams to anyone.">><<elseif $OverallGrade is 2>><<print "You wake feeling sharp despite a rough night of sleep. You swear your telescreen kept turning on in the night, but every time you opened your eyes it was off. ">><<endif>>
You will have 30 seconds to rectify a newspaper article so that it reports the truth:
- Everyone agrees that the new recipe for Victory Gin is delicious, and NO ONE has gone blind from it.
[[*Begin*|Day6]]<<silently>>
<!-- Reset the grade variable to ultimately dictate the supervisor's message -->
<<set $DailyGrade to 0>>
<!-- Determine Daily Grade variable score -->
<<if $DailyScore gte 0 && $DailyScore lte 5>><<set $DailyGrade to 0>><<elseif $DailyScore gte 6 && $DailyScore lte 7>><<set $DailyGrade to 1>><<elseif $DailyScore gte 8>><<set $DailyGrade to 2>><<endif>>
<!-- Determine Overall Grade variable score -->
<<if $Score gte 0 && $Score lte 25>><<set $OverallGrade to 0>><<elseif $Score gte 26 && $Score lte 37>><<set $OverallGrade to 1>><<elseif $Score gte 38>><<set $OverallGrade to 2>><<endif>>
<<endsilently>>
<!-- Determine the supervisor's message -->
Your telescreen closes your work session for the day and the face of your shift supervisor appears.
He says, "You redacted <<print $DailyScore>> of the 8 required items."
"<<if $DailyGrade is 0 and $OverallGrade is 0>><<print "One would have expected a better effort from you so soon after your performance evaluation. You will learn to love Big Brother with greater enthusiasm.">><<elseif $DailyGrade is 0 and $OverallGrade is 1>><<print "Your performance evaluation had you overthinking things today, Comrade?">><<elseif $DailyGrade is 0 and $OverallGrade is 2>><<print "I don't understand, Comrade. Are you feeling ok?">><<elseif $DailyGrade is 1 and $OverallGrade is 0>><<print "One would have expected a better effort from you so soon after your performance evaluation. You will learn to love Big Brother with greater enthusiasm.">><<elseif $DailyGrade is 1 and $OverallGrade is 1>><<print "One would have expected a better effort from you so soon after your performance evaluation.">><<elseif $DailyGrade is 1 and $OverallGrade is 2>><<print "Your performance evaluation had you overthinking things today, Comrade?">><<elseif $DailyGrade is 2 and $OverallGrade is 0>><<print "A commendable effort, Comrade, but not nearly enough to save you after days of sloth.">><<elseif $DailyGrade is 2 and $OverallGrade is 1>><<print "A plusgood effort from you today!">><<elseif $DailyGrade is 2 and $OverallGrade is 2>><<print "Doubleplus good work, Comrade! Party officials have been asking about you, I think a promotion might soon be in order.">><<endif>>"
<<if $OverallGrade is 0>>[[*Go home and go to bed*|ZeroEnd]]<<else>>[[*Go home and go to bed*|Day7Start]]<<endif>>
Day 7
<<if $OverallGrade is 0>><<print "You oversleep, deliberately ignoring the telescreen telling you to wake up.">><<elseif $OverallGrade is 1>><<print "You spring from your bed realizing that your telescreen alarm has been blaring for twenty minutes. Not an auspicious start the day before your next performance evaluation. You run to work.">><<elseif $OverallGrade is 2>><<print "You wake up early, tidy up your apartment while singing, 'Performance evaluation tomorrow, performance evaluation tomorrow!' On the way out of your apartment you realize that your door was unlocked last night.">><<endif>>
You will have 35 seconds to rectify a newspaper article so that it reports the truth:
- A lineman in the Airstrip One Youth Football League was discovered to be a Thought Criminal serving our enemy Eurasia.
[[*Begin*|Day7]]<<silently>>
<!-- Countdown timer controls -->
/*
<<timer cssTimeValue "passageName">>
*/
<<timer 35s "Day7Over">>
<!-- Reset the daily score -->
<<set $DailyScore = 0>>
<<endsilently>>
AIRSTRIP ONE, Oceania – A youth football league has been <span id="buoyed"><<click "buoyed ">><<replace "#buoyed ">><<print "@@color:red;subverted@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> by a <span id="loyal"><<click "loyal ">><<replace "#loyal ">><<print "@@color:red;traitorous@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> linesman and its contract <span id="renewed"><<click "renewed ">><<replace "#renewed ">><<print "@@color:red;suspended@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> indefinitely.
In Oceania, football offers our young comrades a chance to learn discipline and become unlazy under the watchful eye of Big Brother. For three seasons, the Compliant Youth Football Club has been the doubleplusgood club in Airstrip One. However, last week the Airstrip One Youth Football League was specially <span id="commended"><<click "commended ">><<replace "#commended">><<print "@@color:red;investigated@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> when Ministry of Love officials detected the <span id="heroic"><<click "heroic">><<replace "#heroic">><<print "@@color:red;traitorous@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> actions of Lee Price, who served as a volunteer linesman.
Price, 37, was recognized as a true loyalist to <span id="Oceania"><<click "Oceania">><<replace "#Oceania">><<print "@@color:red;Eurasia@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span>, by none other than the CYFC’s young keeper, Jonathan Woodbead—who furthermore led his team to a two-nil victory. Lee Price has been instrumental in the <span id="education"><<click "education">><<replace "#education">><<print "@@color:red;debasement@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> of developing young minds.
Thanks to Woodbead’s speedful reporting of the Lee Price’s <span id="good"><<click "good">><<replace "#good">><<print "@@background:black; good@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> deeds, Price was <span id="praised"><<click "praised">><<replace "#praised">><<print "@@color:red;arrested@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> and the football league was <span id="awarded"><<click "awarded">><<replace "#awarded">><<print "@@color:red;disbanded@@">><</replace>><<set $Score += 1>><<set $DailyScore += 1>><</click>></span> for its influence over young Party members. Comrade Woodbead, 12, is an Issue of loyal Outer Party members, Alfred and Edwina Woodbead. <<silently>>
<!-- Reset the grade variable to ultimately dictate the supervisor's message -->
<<set $DailyGrade to 0>>
<!-- Determine Daily Grade variable score -->
<<if $DailyScore gte 0 && $DailyScore lte 6>><<set $DailyGrade to 0>><<elseif $DailyScore gte 7 && $DailyScore lte 8>><<set $DailyGrade to 1>><<elseif $DailyScore gte 9>><<set $DailyGrade to 2>><<endif>>
<!-- Determine Overall Grade variable score -->
<<if $Score gte 0 && $Score lte 31>><<set $OverallGrade to 0>><<elseif $Score gte 32 && $Score lte 46>><<set $OverallGrade to 1>><<elseif $Score gte 47>><<set $OverallGrade to 2>><<endif>>
<<endsilently>>
<!-- Determine the supervisor's message -->
Your telescreen closes your work session for the day and the face of your shift supervisor appears.
He says, "You redacted <<print $DailyScore>> of the 10 required items."
"<<if $DailyGrade is 0 and $OverallGrade is 0>><<print "One would have expected a better effort from you with your performance evaluation tomorrow. You will learn to love Big Brother with greater enthusiasm.">><<elseif $DailyGrade is 0 and $OverallGrade is 1>><<print "Comrade are you feeling ok?">><<elseif $DailyGrade is 0 and $OverallGrade is 2>><<print "Comrade is your telescreen functioning properly?">><<elseif $DailyGrade is 1 and $OverallGrade is 0>><<print "Surely by now you would have understood the gravity of your situation comrade? Soon you will.">><<elseif $DailyGrade is 1 and $OverallGrade is 1>><<print "This kind of performance won't earn you bonus rations.">><<elseif $DailyGrade is 1 and $OverallGrade is 2>><<print "Not your doubleplusgood work, Comrade. Disappointing.">><<elseif $DailyGrade is 2 and $OverallGrade is 0>><<print "A commendable effort, Comrade, but not nearly enough to save you after days of sloth.">><<elseif $DailyGrade is 2 and $OverallGrade is 1>><<print "Someone is thinking about tomorrow's performance evaluation, eh, Comrade? Plusgood work today.">><<elseif $DailyGrade is 2 and $OverallGrade is 2>><<print "Don't forget me when the Party Officials promote you comrade!">><<endif>>"
<<if $OverallGrade is 0>>[[*Go home and go to bed*|ZeroEnd]]<<else>>[[*Go home and go to bed*|Day8Start]]<<endif>>
<<silently>>
<!-- Reset the grade variable to ultimately dictate the supervisor's message -->
<<set $DailyGrade to 0>>
<!-- Determine Daily Grade variable score -->
<<if $DailyScore gte 0 && $DailyScore lte 6>><<set $DailyGrade to 0>><<elseif $DailyScore gte 7 && $DailyScore lte 8>><<set $DailyGrade to 1>><<elseif $DailyScore gte 9>><<set $DailyGrade to 2>><<endif>>
<!-- Determine Overall Grade variable score -->
<<if $Score gte 0 && $Score lte 39>><<set $OverallGrade to 0>><<elseif $Score gte 40 && $Score lte 53>><<set $OverallGrade to 1>><<elseif $Score gte 54>><<set $OverallGrade to 2>><<endif>>
<<endsilently>>
<!-- Determine the supervisor's message -->
Your telescreen closes your work session for the day and the face of your shift supervisor appears.
He says, "You redacted <<print $DailyScore>> of the 11 required items."
"<<if $DailyGrade is 0 and $OverallGrade is 0>><<print "Perhaps you'll find your motivation at a joycamp Comrade? Your performance evaluation will be swift.">><<elseif $DailyGrade is 0 and $OverallGrade is 1>><<print "Comrade, what happened today? This will not reflect well in your performance evaluation.">><<elseif $DailyGrade is 0 and $OverallGrade is 2>><<print "Comrade is your telescreen functioning properly? An ungood day of work right before your performance evaluation.">><<elseif $DailyGrade is 1 and $OverallGrade is 0>><<print "An ungood effort today, Comrade. Why wouldn't you try harder on this, the day of your performance evaluation?">><<elseif $DailyGrade is 1 and $OverallGrade is 1>><<print "An unimpressive day of work. Let's hope your performance evaluation is forgiving.">><<elseif $DailyGrade is 1 and $OverallGrade is 2>><<print "Not your best work and hopefully it won't impact your performance evaluation too much.">><<elseif $DailyGrade is 2 and $OverallGrade is 0>><<print "Oh, now you make an effort, Comrade? I'm afraid this likely won't change much in your performance evaluation.">><<elseif $DailyGrade is 2 and $OverallGrade is 1>><<print "A plusgood day of work from you, Comrade. Good luck on your performance evaluation.">><<elseif $DailyGrade is 2 and $OverallGrade is 2>><<print "If you ever meet Big Brother will you tell him about me?">><<endif>>"
<<if $OverallGrade is 0>>[[*Begin your performance evaluation.*|Eval20]]<<elseif $OverallGrade is 1>>[[*Begin your performance evaluation.*|Eval21]]<<elseif $OverallGrade is 2>>[[*Begin your performance evaluation.*|Eval22]]<<endif>>
Your telescreen shuts down for a moment and then flickers back to life, initializing a new program.
“Welcome, Comrade to the Minitrue Employee Evaluation Module!” the telescreen cheerfully declares.
“Please remain seated and still for the duration. Any shaking, sobbing, or other unnecessary movement may disconnect the facial recognition software and render a verdict prematurely.”
The seal of Oceania appears and spins for a few seconds. “Evaluation complete,” says the telescreen.
“You have been found to be: Insufficient. Please remain in your seat. Reassignment Counselors will arrive shortly to detain you.”
[[*Wait*|Eval200]] Your telescreen shuts down for a moment and then flickers back to life, initializing a new program.
“Welcome, Comrade to the Minitrue Employee Evaluation Module!” the telescreen cheerfully declares.
“Please remain seated and still for the duration. Any shaking, sobbing, or other unnecessary movement may disconnect the facial recognition software and render a verdict prematurely.”
The seal of Oceania appears and spins for a few seconds. “Evaluation complete,” says the telescreen.
“You have been found to be: Sufficient."
"While we'd prefer a more accurate and thorough performance from Minitrue employees you've demonstrated a complete lack of ambition and free thought. The Party commends you for it. Have a doubleplusgood evening!"
[[*End*|TotalScore]]Your telescreen shuts down for a moment and then flickers back to life, initializing a new program.
“Welcome, Comrade to the Minitrue Employee Evaluation Module!” the telescreen cheerfully declares.
“Please remain seated and still for the duration. Any shaking, sobbing, or other unnecessary movement may disconnect the facial recognition software and render a verdict prematurely.”
The seal of Oceania appears and spins for a few seconds. “Evaluation complete,” says the telescreen.
“You have been found to be: Doubleplusgood."
"Congratulations, Comrade! Please wait for our Congratulatory Counselors to arrive and thank you personally."
[[*Wait*|Eval220]]As instructed you remain seated, waiting for the Reassignment Counselors to arrive. It takes far longer for them to show up than you expected, so much so, that you entertain fantasies of making an escape. You picture yourself charging through the MiniTrue complex, bowling over carts of documents and dazed coworkers in a dash for freedom.
Just as your impulse to stand and run crests, four burly people cram themselves into the confines of your cubicle.
“Come with us, Comrade,” one of them icily demands.
[[*Go with them* |0End]]Thank you very much for playing REDACTOR!
You scored <<print $Score>> of 61 possible total points.
<<if $Score gte 0 && $Score lte 39>>[[*Discover your final rank*|http://www.shakespearetheatre.org/1984-redactor-prole]]<<elseif $Score gte 40 && $Score lte 53>>[[*Discover your final rank*|http://www.shakespearetheatre.org/1984-redactor-outer-party]]<<elseif $Score gte 54 && $Score lte 60>>[[*Discover your final rank*|http://www.shakespearetheatre.org/1984-redactor-inner-party]]<<elseif $Score gte 61>>[[*Discover your final rank*|http://www.shakespearetheatre.org/1984-redactor-big-brother]]<<endif>>
As instructed you remain seated, waiting for the Congratulatory Counselors to arrive. It takes far longer for them to show up than you expected and you begin to think that they've forgotten about you.
"Will I be promoted to the Inner Circle?" you wonder. "I bet they get all the best chocolate."
With that thought, three large, troglodytic people dressed in Ministry uniforms arrive, filling your small cubicle.
"Comrade. Your efforts for Minitrue are exemplary and remarkable. You possess an understanding for Party philosophy far beyond most of your coworkers,” barks one of the Counselors. “Big Brother commends you.”
“Your grasp of the subject matter is so complete that we are concerned with how much thought you’ve given the misprints you’ve been tasked with redacting,” she continues. “You job is to redact, not to understand.”
“Come with us.”
[[*Go with them*|0End]]