Revenge, 17 years later
When I was ten years old, my father, knowing I loved Spider-Man, bought me a box set of Commodore 64 games starring various Marvel superheroes. The collection contained The Amazing Spider-Man, X-Men: Madness in Murderworld, and Captain America and Spider-Man in Dr. Doom’s Revenge.
While I loved each game and played them endlessly they ultimately were too advanced for me. I got fairly far in each but never beat them. It’s something that’s haunted me to this day.
Years later I’ve managed to track the games down. Now as an adult I may not have the near-infinite free time of a ten-year-old kid, I do have years of video game experience to draw from. A cagey veteran who’s seen nearly all the tricks, I was determined to take them on once again.
The Amazing Spider-Man is a puzzle-platformer where you explore connected screens, trying to trigger switches to move on. Spider-Man’s nemesis, Mysterio, has kidnapped Mary Jane and you must navigate the villain’s movie studio lair. Using this theme each screen of the game is pretty random and very different.
I remember the game’s controls being a bit clunky on my Commodore 64 and playing now that memory holds true. Spider-Man doesn’t respond to your commands quickly nor is he very agile. I can see why I never beat the game as it’s exceedingly frustrating. There are checkpoints where the game saves but they’re few and far apart.
This time around I tackled the game with patience I didn’t have as a ten-year-old; the key to my eventual victory. Dying many frustrating deaths I slogged my way through, carefully noting where switches and levers were, and beat the game.
X-Men: Madness in Murderworld was my first exposure to the superhero team; the beginning of a fandom that eventually rivaled my love of Spider-Man. X-Men is an action-adventure game where you control six superheroes as they navigate an evil funhouse, trying to gather parts for a machine that will free the captured Professor Xavier. You battle evil mutants and avoid traps while picking up items to solve puzzles.
The adventure game part of X-Men: Madness in Murderworld is what made it especially unique; you use not only items to get past obstacles but each mutant’s powers as well. Nightcrawler can teleport across pits, Storm can fly, Wolverine can cut through locked doors, etc. I’m pretty sure that’s why the obscure X-Man, Dazzler, was included in the game – her power of light brightens dark rooms.
Replaying this game I quickly saw why I couldn’t handle it at the age of ten. The puzzles ask you to make large leaps of logic. Only years of playing adventure games allowed me to figure them out now. The combat in the game is absurdly difficult; not just difficult but straight up bad. Enemies seem to be able to hit you at will but it’s never clear if your punches against them are actually landing.
Beating X-Men: Madness in Murderworld needed tools I didn’t learn to use until a bit later in my video game playing days: pen and paper. The game world is a huge maze of rooms and making a map as you go is the only way to survive.
Sadly I wasn’t able to find a copy of Captain America and Spider-Man in Dr. Doom’s Revenge. Though that’s not entirely true; I found several emulated versions of the game but the controls wouldn’t work for any of them. The world of Commodore 64 emulators is a murky and frustrating place.
Captain America and Spider-Man in Dr. Doom’s Revenge is a fighting game which progresses through comic book panels – each panel being a new fight with a different enemy.
I would have liked to play it again as it included some almost comically obscure villains. You face, among others, Machete, Batroc, Boomerang, Oddball, Grey Gargoyle, and Eduardo Lobo.
Before taking these games on again I had assumed that I never finished them in part because of my young age; that I didn’t have the video game experience needed to recognize their weaknesses. Going back, however, I soon learned that I had gotten further into each game than I had remembered. Moreover, I saw that while experience ultimately was what was needed to beat them, it was mostly that I needed to learn patience and tricks like making maps.
I’m glad I tracked these games down. The seventeen-year vendetta had to be settled (the feud with Captain America and Spider-Man in Dr. Doom’s Revenge still stands). I had forgotten about how I first heard of the X-Men and it was fun to reminisce about my initial contact with the superhero team. While I’ve found that games from that era are generally harder than games of today, there were ways to deal with them. It just needed many years of playing video games to figure it out.
PS: After playing X-Men: Madness in Murderworld again I love the concept of an adventure/puzzle game using the superhero team. With today’s technology a new game or remake would be awesome. Just saying…
PPS: Three years after I wrote this, I’ve posted a FAQ and map for beating X-Men: Madness in Murderworld, the only one on the internet (I’ve checked): https://blog.patientrock.com/20130414x-men-madness-in-murderworld-walkthrough-faq-aspx/
Save states are an easy way to cut down on stupid difficulty in early games. Or at least, they were for me: http://crunchable.net/articles/?p=251
Gotta ask how Murderworld came to be. Seems like a tough business pitch.
Nice! Good to see another decade or so long video game feud.
Yeah, save states in emulators have allowed me to beat many Nintendo games that had previously thwarted me. Much better than back in day where you had to just leave a console on for days to keep from losing your significant process in a game.
I should have clarified. I found DOS versions of the Spiderman and X-Men games. I ran into the same issues with the Commodore 64 versions I found as the Dr Doom game. There are many Commodore 64 sites out there but sadly the emulators aren’t layman friendly. I wasn’t skilled enough to troubleshoot the problems I was running into.
Oh, and agreement about Murderworld. I seem to recall there was controversy about the name but internet searches don’t reveal anything. I can’t help but wonder what other names were thrown around in the boardroom – Kill Land, Waterpark of Pain, County Fair of Death?
Gah! You solved Murderworld? Seriously? That’s been about 20 years I’ve not been able to beat that.
Clearly I need to boot up my copy (will it still work on a modern machine?), see if I’m still stuck at whatever door I could never find the code to … and then e-mail you.
This is a 20-year-grudge I want finished, dammit. 😀
Yep, it was awful but I finally beat it.
You can find a DOS-Box working version of the game here: http://www.abandonia.com/en/games/26879/X-Men+-+Madness+in+Murderworld.html
I’ll see if I can track down my map/notes.
Please post, or email me the map notes. To this day the game haunts me. I need to beat it. It will complete my soul. Thanks ahead of time! -C
I just found and started X-Men: Madness in Murderworld today after a couple decades of this being the only video game I’ve never beaten. Since you seem to be the only source I can find on the internet that has actually recently beaten it, maybe you could help me out. I can’t for the life of me figure out what to do about the missing idol in the Amazon Temple. I have extensive maps (drawn from when I was 10 or 11) and I’m pretty sure I’ve been to every room and picked up every object.
Wow! I never would have guessed that this post would generate as much interest as it has. Sadly I didn’t keep my notes and maps.
@Christina, sorry, I think I know what you’re referring to but don’t remember exactly.
Keep an eye out on the site – the amount of comments and emails I’ve received about Murderworld have inspired me to beat the game again and to take better notes this time (plus keep them). I’ll put up a post with a walkthrough and map!
YES! That would be *amazing*. I can add my comments to the others in having periodically scoured the web (in its early days, all the way to today) for someone, ANYONE, who ever beat it. And always having come up empty.
You, sir, would be our saving grace. 🙂
I have some very detailed maps. I’m even working on finishing loading mine into excel, as soon as I finish my walkthrough. I’ve got all the parts to assemble the Demagnetizer (which I’ve done), but I can not for the life of me figure out what to do about this temple. It’s the very far right hand screen past Nimrod. There’s a piece of paper that says “the amazon’s temple is missing it’s golden idol.” I have the Idol Mold, but I don’t know what to do with it. If you want my own maps, I’ll gladly send them to you. This is the absolute only part of the game that’s ever given me trouble. So if you can remember how to solve this, I’d be super grateful 🙂
I’m working on a large map made of screen shots now. I can not get to the temple though…nor have I seen nimrod. There is a door (w/keypad) that I can’t get past because I don’t have a piece of paper with #s…I’ve picked up everything in all my maps and that door is my only unexplored part of the game (according to my map)
Christina: in the cowboy themed area if you use the miner’s pan(found early on) in the water areas you will get gold. Drop the Idol Mold and use the Gold on it to make it gold filled! maybe that will help you. I am stuck earlier than you are, there are 2 doors I can’t get past, one is the door above the cowboy area level, and the other is a door behind the hidden wall at the ladder going up to the silver samurai. Do you know how I can get these keys/passes?
Looks like Eric and I are stuck on the same door (behind hidden wall where ladder goes up to Silver Samurai)
I’m losing my mind on this!!!!
I’m willing to share my map with anyone who asks: ericebon@hotmail.com
Hi Austin,
I know this topic is a little outdated by now, but I am stuck at the cave like room that has a keypad door just below the room with the blue ladder leading to Silver Samurai….and I can’t figure out how to open this door. I strongly believe I have collected all papers that contain keypad codes and have used them already.
Its like all the game sticks me with in my inventory is: bamboo wand, diamond, small box, & wrappings. I also have (2) key cards left, but haven’t found any more doors that require them…maybe they are extra in the game?
Have you figured this out at all? If not, you wouldn’t by chance know anyone I could direct this to, would you?
This is driving me crazy!!
Thanks!
I have uploaded my Murderworld map to Twitpic. Click ‘view full size’ for a readable map. Items are circled in red. & blue and green dots connect sections
Map: http://twitpic.com/56g0es
If you still have that problem…
Use the small box in the big box (not in the begining of the game; do it in the big box on the right-top of the levels). I think you need to do this with nightcrawller. Good luck men!
photo could not be found
I are stuck on the door (behind hidden wall where ladder goes up to Silver Samurai)
pls! any friends can help me ??
As promised, though very very late, a guide and map for beating X-Men: http://blog.zombieapocalypsetoday.com/2013/04/14/x-men-madness-in-murderworld-walkthrough-faq.aspx