Zombies alone don’t make for a good apocalypse
I survived The Walking Dead: Our World, a location based game with augmented reality elements.
Continue readingI survived The Walking Dead: Our World, a location based game with augmented reality elements.
Continue readingI hadn’t played Pokemon Go since it was all the rage that 2016 summer season. Checking it out again I found myself re-addicted in a surprising way.
Continue readingI can’t get enough of augmented reality portal experiences. It’s that dream of stepping into your wardrobe and walking into Narnia almost realized.
Continue readingNew guidelines for augmented reality geocaching were quietly released and the geocaching community is abuzz. I, for one, couldn’t resist.
Continue readingCompleted the second episode of Silent Streets, a game with geolocative storytelling and augmented reality elements that mostly clash with each other.
Continue readingI’ve been experimenting with the format of traditional walking tours, wrapping them up in the telling of fictional tales. Blasphemy, surely.
Continue readingToday I’ve launched the biggest project of my life/career: a monthly puzzle subscription with a narrative arc. Announcing The Gray Matter Sodality.
Continue readingWell, they did it. They got me to reinstall the IKEA Place, augmented reality app. It turns out that the app has a hidden, secret portal to another dimension. Seriously.
Continue readingWe were on the hunt for patio furniture and it turns out that IKEA just got into the business of such things. It was a good opportunity to try out the new augmented reality IKEA Place app.
Continue readingTurns out it’s a good thing to put yourself out there. After last appearing on the GeoGearHeads Podcast a friend of mine, knowing that I love geolocation gaming, connected me Darren Smith, the creator of Traipse, an app.
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