Armed with a new, gaming-ready laptop, I could finally play the gorgeous interactive narrative game, Firewatch.
I just finished THIMBLEWEED PARK, the new adventure game from the makers of MANIAC MANSION, the game that probably kept my local video store afloat.
A twisted tribute to the early works of Sierra-Online STAIR QUEST is an adventure game created by monsters. I reviewed it.
I wish I were rich so I could give Wadjet Eye Games eleventy-billion dollars to keep making adventure games like Shardlight, a game I adored.
THE JOURNEY DOWN is nice, darned nice. The cheerful series continues with Chapter 2 and is as gorgeous as ever.
I finally got around to playing the fifth and final installment of the Blackwell series of adventure games, BLACKWELL EPIPHANY. Um, there be spoilers here.
A review of the indie point and click adventure game inspired by QUEST FOR GLORY, HEROINE’S QUEST.
It’s a weird thing, the idea of “home.” I played the interactive story GONE HOME and was moved by its powerful presentation and story. I can never go home.
Oh God, I’ve done it. I’ve finally written that X-Men Madness in Murderworld guide and map that I promised three years ago.
I played another game by a developer whose first game I didn’t like. I’m glad I did.
★ Guardian of the Blue Light
★ The Adventures of Pseudolus